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• BP21/Shared Reading: the best practice
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describes a specific competence assessment
method in the literacy field. Participants should
find a suitable text and implement the method.
For more details click here.
• BP23/IDEAL: the Good practice Guidelines
“Technology” section contains useful tips on
how to use technology for literacy teaching,
these can be incorporated in the activity that
participants are going to develop.
HINTS FOR THE NUMERACY GROUP
• BP4/GOAL: the Cross-Country Evaluation Report
refers to a national action programme “Count on
Skills” in the Netherlands to measure reading,
writing, speaking, listening and calculating skills
of adults.
• BP5/Improving basic skills: the Structure,
reflection and technology manual contains
exercises to test/develop basic skills of refugees,
including a numeracy exercise.
• BP22/MATH-GAMES: there is no specific tool,
the project focuses on how to use ancient games
to learn basic numeracy competences. It
contains:
o IO1. Compendium with the description
of the games and which numeracy skills
are used when playing with them;
o IO2. Guidebook contains a synopsis with
the numeracy competences involved in
the various games listed and lesson
plans on how to use the games to teach
basic math (with worksheets to hand out
to learners).
HINTS FOR THE DIGITAL GROUP
• BP15/LIFE: the project offers a basic ICT training.
Final tests (“Self-reflective questions”) can be
found at the end of each unit in the online
learning platform, these could be used for digital
competence assessment. In the Curriculum for
basic ICT competence development – UC6 some
useful links for digital self-assessment tests are
proposed (such as Ikanos, TOSA Dig.Comp.).